Infinite Juggle (S-Tier)
Flux Blink Strike
โ Switch
Vekta Magnetic Grip (pull)
โ Air
Flux Air Lightร3
โ Switch
Ekku Ground Slam Damage: ~1200% | Use: Mob clearing, Prophet adds
Switching characters preserves combo momentum. Air juggles continue across FluxโEkkuโVekta.
Blink Strike launch โ Cleaver Heavy โ momentum preserved
Each consecutive hit adds 0.1s hitstun up to 2.5s max. Perfect for juggle setups.
Flux Blink Strike
โ Switch
Vekta Magnetic Grip (pull)
โ Air
Flux Air Lightร3
โ Switch
Ekku Ground Slam Damage: ~1200% | Use: Mob clearing, Prophet adds
After shield strip, tag Flux twice for blink damage, then retreat for orb phase. Save Ekku Rift for shield respawn windowsโdo not waste it on empty cycles.
Ekku Seismic โ Flux Blink โ Vekta Grip โ Ekku Heavy Prioritize clearing homing spawns before boss damage checks. Grip clusters, Seismic for shielded adds, Flux for fast single-target.
Grip โ Blink = guaranteed juggle start
Seismic launch โ Blink extension
Ultimate โ Switch โ Ultimate chain